Delve introduces a brand new NPC named Niko that the Mad, an engineer and inventor who is obsessed with Diablo 4 Gold exploring this long-abandoned Azurite mine now plunged into deathly shadow. He has invented a light-emitting vehicle, known as a Crawler, that mechanically charts a course through the mines and lays a series of lights to illuminate its own path. The player needs to do is follow along to its destination to unlock another portion of their dungeon.
To power it, though, gamers need to locate a source out in the world named Voltaxic Sulphite. This is Delve plugs into the normal development loop of Path of Exile. While adventuring throughout the story or endgame, you are going to encounter veins of Voltaxic Sulphite and may summon Niko to come and harvest it. Just one vein is enough to perform a quick trip through the mines or you can hoard it (to a point) and invest it on a significantly more spelunking session. There isn't any benefit through the mines, Wilson says. It's simply giving gamers the freedom to perform with Delve they desire.
As soon as you opt to take a trip to the mines, it's very similar to most of Path of Exile's dungeons, only the map is much more linear. The Crawler will start working its way towards the ending, slowing or speeding up to keep pace while hordes of monsters strike. Adhere to the light from the Crawler and you'll be somewhat safe--but where is the fun in that?
Players will spy all sorts of treasures waiting in the shadow, as the Crawler moves throughout the dungeon. You can risk trying to grab them but your health will be rapidly drained by each second. What is worse, creatures will attempt to ambush you from making it back and buy Diablo IV Gold save you. It's a game of risk versus reward at each step, particularly if you're like me and hate the notion of leaving treasure supporting.